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Ver la Versión Completa : [Patch Note] Nuevo Sistema de Comercio



Villagrana
11/10/2012, 05:26 AM
My fellow Settlers,

You will now get our lovely patch notes at least one day before release!

Remember that these new features and updates will be implemented tomorrow (11/10/2012) after our regular Thursday Maintenance.
(approx 5:00 a.m London Time GMT +1).

NEW FEATURE: NEW TRADE SYSTEM



• Trading was taken out of the chat and now has its own UI
• You can now trade multiple slots at the same time
• The amount of tradable goods is now only limited by the player’s
stock
• The detailed history tab now archives the last 20 trades
• Players can now trade buffs, buildings, adventures etc. Everything
except limited shop items and gems
• Accepting trades now works instantly, no more waiting or mails
• You now have access to the filter option to search for particular
item(s)
• Players need to be listed as friends for at least 24 hours before you
can trade via friend list. This is implemented to protect
unexperienced players from "false friends". Guild members and
old friends will be able to use the feature immediately.

BUGFIXES

• Locked zones: An issue that caused zone crashes is now fixed
• Friend list: Fixed the online status display for guild members
• Graphics: Added missing high level graphics for bowmaker and
recycling plant
• Adventures: In order to decline adventure invitations after 8 hours,
it is no longer needed to visit the adventure zone anymore.
Only the mailbox needs to be opened.
• Texts: Several text issues have been fixed

Take care and have fun!

BB_Dantesama

Fuente:
http://forum.thesettlersonline.com/threads/20216-Patch-Note-New-Trade-System?p=197818#post197818

Walrock
11/10/2012, 05:35 AM
• Friend list: Fixed the online status display for guild members


• Adventures: In order to decline adventure invitations after 8 hours,
it is no longer needed to visit the adventure zone anymore.

Esto es lo que mas esperaba!!

joKing
11/10/2012, 16:22 PM
Deberían hacer que la cantidad a ofrecer empiece en 1 y la subas, no empezar en el máximo y tener que bajarla (para distraídos como yo)

El resto me parece una mejora considerable, sobre todo siendo un juego 90% económico y decreciendo el interés bélico hasta el hartazgo.